As we have dicussed in the previous article, Backgammon is a casino game of talent and good luck. The aim is to shift your chips safely around the board to your inside board while at the same time your opposition moves their chips toward their home board in the opposite direction. With opposing player chips shifting in opposing directions there is bound to be conflict and the requirement for specific tactics at specific instances. Here are the two final Backgammon strategies to round out your game.
The Priming Game Plan
If the aim of the blocking strategy is to hamper the opponents ability to move his chips, the Priming Game plan is to absolutely stop any movement of the opponent by assembling a prime – ideally 6 points in a row. The competitor’s checkers will either get bumped, or end up in a battered position if she ever tries to leave the wall. The trap of the prime can be built anyplace between point 2 and point 11 in your half of the board. After you have successfully constructed the prime to prevent the movement of the competitor, your competitor doesn’t even get a chance to toss the dice, and you shift your checkers and roll the dice yet again. You’ll win the game for sure.
The Back Game Tactic
The objectives of the Back Game plan and the Blocking Game plan are similar – to hurt your competitor’s positions hoping to improve your odds of succeeding, however the Back Game plan uses seperate tactics to do that. The Back Game strategy is often utilized when you are far behind your competitor. To compete in Backgammon with this plan, you need to hold two or more points in table, and to hit a blot (a single checker) late in the game. This tactic is more difficult than others to play in Backgammon because it requires careful movement of your pieces and how the chips are relocated is partly the outcome of the dice toss.
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