As we dicussed in the last article, Backgammon is a game of skill and luck. The aim is to move your checkers carefully around the board to your inner board while at the same time your opposition moves their checkers toward their inner board in the opposite direction. With competing player chips shifting in opposite directions there is going to be conflict and the requirement for particular strategies at specific instances. Here are the two final Backgammon plans to complete your game.
The Priming Game Plan
If the goal of the blocking tactic is to slow down the opponent to move his checkers, the Priming Game strategy is to absolutely block any movement of the opponent by constructing a prime – ideally 6 points in a row. The competitor’s chips will either get bumped, or end up in a bad position if she at all tries to leave the wall. The trap of the prime can be setup anyplace between point two and point eleven in your game board. As soon as you’ve successfully constructed the prime to stop the movement of the opponent, the competitor does not even get a chance to roll the dice, that means you shift your checkers and roll the dice again. You will be a winner for sure.
The Back Game Tactic
The aims of the Back Game plan and the Blocking Game tactic are similar – to harm your competitor’s positions hoping to improve your odds of winning, but the Back Game plan utilizes different tactics to achieve that. The Back Game plan is frequently employed when you’re far behind your competitor. To compete in Backgammon with this plan, you have to control two or more points in table, and to hit a blot (a single piece) late in the game. This plan is more difficult than others to employ in Backgammon because it requires careful movement of your pieces and how the checkers are relocated is partly the result of the dice toss.
In astonishingly simple terms, there are three basic game plans used. You must be able to switch techniques almost instantly as the course of the game unfolds.
The Blockade
This involves building a 6-thick wall of checkers, or at least as deep as you are able to achieve, to barricade in your opponent’s pieces that are on your 1-point. This is considered to be the most acceptable course of action at the begining of the game. You can assemble the wall anyplace within your eleven-point and your two-point and then shuffle it into your home board as the game continues.
The Blitz
This is composed of locking your home board as quick as possible while keeping your challenger on the bar. e.g., if your opponent rolls an early two and shifts one piece from your 1-point to your three-point and you then toss a five-five, you are able to play six/one 6/1 eight/three eight/three. Your competitor is then in serious trouble considering that they have 2 checkers on the bar and you have closed half your home board!
The Backgame
This tactic is where you have two or more pieces in your opponent’s home board. (An anchor spot is a position filled by at a minimum two of your pieces.) It should be played when you are decidedly behind as this action much improves your opportunities. The best locations for anchors are towards your opponent’s lower points and either on adjoining points or with a single point in between. Timing is essential for a powerful backgame: besides, there’s no reason having 2 nice anchor spots and a solid wall in your own inner board if you are then forced to break up this right away, while your competitor is getting their pieces home, considering that you do not have any other spare pieces to move! In this case, it is better to have checkers on the bar so that you might preserve your position until your opposer provides you a chance to hit, so it will be a great idea to attempt and get your opposer to get them in this case!
The objective of a Backgammon game is to move your pieces around the game board and pull those pieces from the board faster than your opposing player who works just as hard to do the same buthowever they move in the opposite direction. Succeeding in a game of Backgammon needsrequires both strategy and fortune. Just how far you will be able to move your pieces is left to the numbers from tossing a pair of dice, and just how you shift your checkers are determined by your overall gambling tactics. Enthusiasts use differing techniques in the different parts of a match depending on your positions and opponent’s.
The Running Game Technique
The goal of the Running Game plan is to lure all your pieces into your inside board and pull them off as quick as you can. This strategy focuses on the speed of moving your checkers with no efforts to hit or stop your opponent’s chips. The ideal scenario to employ this strategy is when you think you can move your own pieces a lot faster than your opposing player does: when 1) you have a fewer chips on the game board; 2) all your chips have past your competitor’s checkers; or 3) your opponent does not use the hitting or blocking tactic.
The Blocking Game Plan
The primary goal of the blocking strategy, by the title, is to stop the competitor’s pieces, temporarily, while not worrying about moving your chips quickly. After you have established the barrier for your competitor’s movement with a couple of chips, you can shift your other checkers swiftly off the game board. The player really should also have a good plan when to extract and shift the checkers that you used for the blockade. The game becomes interesting when your competitor utilizes the same blocking tactic.