As we have dicussed in the last article, Backgammon is a game of ability and luck. The goal is to move your checkers carefully around the game board to your inner board and at the same time your opposing player shifts their pieces toward their home board in the opposing direction. With opposing player pieces shifting in opposing directions there is bound to be conflict and the requirement for specific techniques at specific instances. Here are the 2 final Backgammon plans to finish off your game.
The Priming Game Tactic
If the purpose of the blocking strategy is to slow down the opponent to move his pieces, the Priming Game tactic is to completely stop any movement of the opposing player by constructing a prime – ideally 6 points in a row. The competitor’s checkers will either get hit, or end up in a battered position if he ever tries to leave the wall. The ambush of the prime can be built anyplace between point two and point 11 in your board. After you have successfully built the prime to block the movement of the opponent, your competitor does not even get to toss the dice, that means you move your chips and roll the dice yet again. You will win the game for sure.
The Back Game Strategy
The objectives of the Back Game tactic and the Blocking Game plan are very similar – to hurt your competitor’s positions with hope to improve your chances of winning, however the Back Game plan relies on alternate tactics to do that. The Back Game technique is often employed when you are far behind your opponent. To play Backgammon with this technique, you need to hold two or more points in table, and to hit a blot late in the game. This tactic is more difficult than others to play in Backgammon seeing as it needs careful movement of your checkers and how the checkers are moved is partially the result of the dice roll.
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