The Essential Basics of Backgammon Tactics – Part Two
November 12th, 2020 by Claudia

As we have dicussed in the last article, Backgammon is a casino game of talent and luck. The aim is to move your chips carefully around the board to your inside board and at the same time your opposing player shifts their checkers toward their home board in the opposite direction. With competing player checkers moving in opposing directions there is going to be conflict and the need for particular techniques at specific times. Here are the 2 final Backgammon plans to round out your game.

The Priming Game Tactic

If the goal of the blocking plan is to slow down the opponent to move his checkers, the Priming Game plan is to completely block any movement of the opposing player by constructing a prime – ideally 6 points in a row. The competitor’s checkers will either get hit, or end up in a battered position if he ever attempts to leave the wall. The ambush of the prime can be built anyplace between point two and point eleven in your half of the board. Once you’ve successfully assembled the prime to prevent the activity of your opponent, the competitor doesn’t even get a chance to roll the dice, and you shift your chips and toss the dice yet again. You will be a winner for sure.

The Back Game Plan

The goals of the Back Game plan and the Blocking Game tactic are very similar – to hurt your competitor’s positions hoping to better your odds of winning, however the Back Game tactic uses seperate techniques to do that. The Back Game plan is commonly employed when you’re far behind your competitor. To participate in Backgammon with this technique, you need to control two or more points in table, and to hit a blot late in the game. This strategy is more challenging than others to use in Backgammon because it requires careful movement of your checkers and how the checkers are relocated is partially the outcome of the dice roll.

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