As we dicussed in the previous article, Backgammon is a casino game of ability and good luck. The goal is to shift your pieces carefully around the board to your inner board and at the same time your opposing player shifts their checkers toward their home board in the opposing direction. With opposing player checkers moving in opposing directions there is bound to be conflict and the need for specific tactics at specific times. Here are the last two Backgammon plans to round out your game.
The Priming Game Plan
If the aim of the blocking tactic is to hamper the opponents ability to move their checkers, the Priming Game plan is to completely stop any activity of the opposing player by creating a prime – ideally 6 points in a row. The opponent’s chips will either get bumped, or result a bad position if he at all attempts to leave the wall. The ambush of the prime can be built anywhere between point two and point 11 in your half of the board. Once you have successfully assembled the prime to block the movement of your competitor, the opponent does not even get to toss the dice, that means you shift your chips and roll the dice again. You’ll be a winner for sure.
The Back Game Technique
The aims of the Back Game technique and the Blocking Game strategy are very similar – to hurt your opponent’s positions in hope to better your odds of succeeding, however the Back Game plan utilizes seperate tactics to do that. The Back Game technique is commonly employed when you’re far behind your opponent. To participate in Backgammon with this strategy, you have to control two or more points in table, and to hit a blot late in the game. This tactic is more challenging than others to use in Backgammon seeing as it needs careful movement of your checkers and how the checkers are relocated is partially the result of the dice roll.
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