The Essential Details of Backgammon Game Plans – Part Two
December 1st, 2018 by Claudia

As we have dicussed in the last article, Backgammon is a game of talent and luck. The goal is to shift your chips carefully around the game board to your home board and at the same time your opposing player moves their pieces toward their home board in the opposite direction. With competing player chips heading in opposite directions there is bound to be conflict and the need for particular techniques at particular times. Here are the 2 final Backgammon plans to round out your game.

The Priming Game Plan

If the purpose of the blocking plan is to slow down the opponent to move her checkers, the Priming Game strategy is to absolutely block any activity of the opposing player by creating a prime – ideally 6 points in a row. The competitor’s pieces will either get bumped, or result a battered position if he/she ever attempts to leave the wall. The trap of the prime can be established anyplace between point two and point 11 in your half of the board. As soon as you have successfully constructed the prime to block the activity of your opponent, your competitor does not even get a chance to roll the dice, and you shift your checkers and roll the dice again. You will be a winner for sure.

The Back Game Strategy

The aims of the Back Game strategy and the Blocking Game tactic are very similar – to hurt your competitor’s positions hoping to improve your odds of winning, however the Back Game strategy relies on seperate techniques to do that. The Back Game plan is generally used when you’re far behind your opponent. To play Backgammon with this plan, you have to control two or more points in table, and to hit a blot late in the game. This technique is more challenging than others to use in Backgammon because it requires careful movement of your chips and how the chips are moved is partly the outcome of the dice toss.

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