The Essential Details of Backgammon Game Plans – Part 2
January 24th, 2016 by Claudia
[ English ]

As we dicussed in the previous article, Backgammon is a game of ability and luck. The goal is to move your pieces safely around the game board to your inner board while at the same time your opposition moves their chips toward their inner board in the opposite direction. With opposing player chips shifting in opposing directions there is going to be conflict and the requirement for particular tactics at specific instances. Here are the 2 final Backgammon plans to complete your game.

The Priming Game Strategy

If the purpose of the blocking plan is to slow down the opponent to shift their checkers, the Priming Game tactic is to completely block any movement of the opponent by creating a prime – ideally 6 points in a row. The competitor’s chips will either get hit, or end up in a bad position if he/she ever tries to escape the wall. The ambush of the prime can be setup anyplace between point two and point 11 in your game board. Once you have successfully constructed the prime to block the movement of your competitor, the opponent does not even get a chance to roll the dice, that means you move your checkers and toss the dice yet again. You will be a winner for sure.

The Back Game Technique

The goals of the Back Game plan and the Blocking Game technique are similar – to harm your opponent’s positions with hope to better your chances of succeeding, but the Back Game tactic relies on alternate tactics to do that. The Back Game tactic is commonly employed when you are far behind your opponent. To compete in Backgammon with this plan, you need to control 2 or more points in table, and to hit a blot (a single checker) late in the game. This plan is more complex than others to use in Backgammon seeing as it needs careful movement of your chips and how the checkers are moved is partly the result of the dice roll.

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