As we have dicussed in the last article, Backgammon is a game of ability and pure luck. The goal is to move your chips safely around the board to your home board while at the same time your opposing player shifts their checkers toward their inside board in the opposing direction. With competing player chips shifting in opposite directions there is bound to be conflict and the need for specific strategies at specific instances. Here are the two final Backgammon tactics to complete your game.
The Priming Game Tactic
If the purpose of the blocking tactic is to hamper the opponents ability to move their checkers, the Priming Game plan is to completely barricade any activity of the opponent by assembling a prime – ideally 6 points in a row. The opponent’s checkers will either get hit, or result a battered position if he/she at all attempts to leave the wall. The trap of the prime can be setup anyplace between point 2 and point eleven in your half of the board. Once you’ve successfully constructed the prime to block the movement of the opponent, your opponent doesn’t even get a chance to toss the dice, and you shift your chips and roll the dice yet again. You will win the game for sure.
The Back Game Plan
The goals of the Back Game technique and the Blocking Game strategy are very similar – to hinder your opponent’s positions in hope to improve your odds of succeeding, but the Back Game plan uses alternate tactics to do that. The Back Game tactic is frequently utilized when you are far behind your opponent. To compete in Backgammon with this technique, you need to hold two or more points in table, and to hit a blot (a single piece) late in the game. This plan is more complex than others to use in Backgammon seeing as it needs careful movement of your pieces and how the checkers are moved is partially the result of the dice roll.
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