In extraordinarily general terms, there are three general plans used. You need to be agile enough to switch strategies quickly as the action of the match unfolds.
The Blockade
This consists of building a 6-deep wall of checkers, or at least as deep as you are able to manage, to lock in the competitor’s checkers that are on your 1-point. This is considered to be the most suitable procedure at the begining of the game. You can create the wall anyplace inbetween your eleven-point and your 2-point and then move it into your home board as the match progresses.
The Blitz
This is comprised of closing your home board as quickly as possible while keeping your opponent on the bar. e.g., if your opposer rolls an early two and moves one checker from your 1-point to your three-point and you then roll a 5-5, you will be able to play 6/1 6/1 eight/three 8/3. Your opposer is now in serious trouble considering that they have 2 pieces on the bar and you have locked half your inside board!
The Backgame
This course of action is where you have two or higher anchors in your opponent’s inner board. (An anchor is a position occupied by at least 2 of your checkers.) It should be employed when you are extremely behind as it greatly improves your opportunities. The better areas for anchor spots are near your opponent’s smaller points and also on adjacent points or with one point separating them. Timing is crucial for an effectual backgame: after all, there’s no point having 2 nice anchors and a solid wall in your own inner board if you are then forced to break apart this right away, while your challenger is getting their pieces home, seeing that you do not have other extra checkers to shift! In this case, it’s more favorable to have pieces on the bar so that you might maintain your position until your competitor provides you a chance to hit, so it will be a good idea to attempt and get your challenger to hit them in this situation!
You must be logged in to post a comment.