In extraordinarily simple terms, there are 3 chief plans used. You want to be able to hop between strategies instantly as the action of the game unfolds.
The Blockade
This consists of creating a 6-deep wall of checkers, or at least as deep as you are able to achieve, to block in your opponent’s pieces that are on your 1-point. This is considered to be the most acceptable tactic at the start of the game. You can build the wall anywhere between your 11-point and your 2-point and then move it into your home board as the game continues.
The Blitz
This is comprised of closing your home board as quick as as you can while keeping your challenger on the bar. For example, if your competitor rolls an early two and moves one checker from your 1-point to your three-point and you then roll a five-five, you are able to play 6/1 six/one eight/three 8/3. Your competitor is then in serious calamity due to the fact that they have two checkers on the bar and you have locked half your inner board!
The Backgame
This strategy is where you have two or higher checkers in your competitor’s inner board. (An anchor is a position occupied by at least two of your checkers.) It should be played when you are decidedly behind as it much improves your opportunities. The better places for anchors are close to your competitor’s lower points and either on abutting points or with one point in between. Timing is essential for an effective backgame: after all, there’s no point having two nice anchor spots and a solid wall in your own inner board if you are then required to dismantle this straight away, while your competitor is moving their pieces home, seeing that you don’t have any other additional checkers to move! In this case, it’s more favorable to have checkers on the bar so that you might maintain your position until your opposer gives you a chance to hit, so it will be a great idea to try and get your opposer to get them in this case!
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