In exceptionally simple terms, there are 3 chief techniques employed. You want to be able to switch strategies almost instantly as the course of the match unfolds.
The Blockade
This is composed of building a 6-deep wall of checkers, or at a minimum as deep as you are able to achieve, to lock in the opponent’s pieces that are on your 1-point. This is deemed to be the most adequate course of action at the begining of the match. You can create the wall anyplace between your 11-point and your 2-point and then move it into your home board as the game advances.
The Blitz
This is composed of locking your home board as quickly as as you can while keeping your challenger on the bar. e.g., if your opposer rolls an early 2 and shifts one checker from your 1-point to your three-point and you then toss a 5-5, you will be able to play six/one six/one eight/three 8/3. Your competitor is now in serious dire straits due to the fact that they have two checkers on the bar and you have locked half your inside board!
The Backgame
This course of action is where you have 2 or more pieces in your opponent’s home board. (An anchor is a point occupied by at least 2 of your checkers.) It needs to be played when you are decidedly behind as it much improves your circumstances. The best areas for anchors are close to your competitor’s smaller points and either on adjacent points or with one point separating them. Timing is integral for an effectual backgame: besides, there is no reason having two nice anchor spots and a complete wall in your own home board if you are then forced to break apart this right away, while your opposer is shifting their checkers home, seeing that you don’t have any other spare pieces to move! In this situation, it is better to have pieces on the bar so that you can preserve your position up until your challenger gives you a chance to hit, so it may be a great idea to attempt and get your opposer to hit them in this situation!
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