As we dicussed in the previous article, Backgammon is a game of talent and good luck. The aim is to shift your checkers safely around the board to your home board and at the same time your opposition shifts their checkers toward their inside board in the opposite direction. With opposing player checkers heading in opposite directions there is bound to be conflict and the need for particular techniques at specific times. Here are the two final Backgammon plans to complete your game.
The Priming Game Strategy
If the purpose of the blocking plan is to slow down the opponent to shift her checkers, the Priming Game tactic is to completely stop any movement of the opposing player by assembling a prime – ideally 6 points in a row. The opponent’s pieces will either get bumped, or result a bad position if she at all attempts to leave the wall. The ambush of the prime can be established anywhere between point two and point eleven in your half of the board. As soon as you have successfully constructed the prime to prevent the movement of the opponent, the competitor does not even get to roll the dice, and you shift your checkers and toss the dice yet again. You will win the game for sure.
The Back Game Plan
The aims of the Back Game technique and the Blocking Game technique are similar – to hinder your competitor’s positions hoping to better your chances of winning, but the Back Game tactic uses different techniques to do that. The Back Game tactic is often utilized when you are far behind your competitor. To participate in Backgammon with this tactic, you have to hold two or more points in table, and to hit a blot (a single checker) late in the game. This tactic is more difficult than others to play in Backgammon because it requires careful movement of your pieces and how the chips are moved is partly the result of the dice roll.
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