As we have dicussed in the last article, Backgammon is a casino game of talent and pure luck. The aim is to move your checkers carefully around the board to your home board and at the same time your opponent shifts their chips toward their inside board in the opposite direction. With competing player checkers heading in opposing directions there is going to be conflict and the requirement for particular strategies at specific instances. Here are the two final Backgammon tactics to complete your game.
The Priming Game Plan
If the aim of the blocking tactic is to slow down the opponent to shift their checkers, the Priming Game tactic is to absolutely stop any activity of the opponent by assembling a prime – ideally 6 points in a row. The competitor’s chips will either get bumped, or result a bad position if he ever tries to escape the wall. The ambush of the prime can be built anyplace between point 2 and point eleven in your half of the board. As soon as you have successfully built the prime to prevent the movement of your competitor, the opponent does not even get to roll the dice, and you move your checkers and toss the dice again. You will be a winner for sure.
The Back Game Technique
The goals of the Back Game tactic and the Blocking Game plan are similar – to hinder your competitor’s positions hoping to better your chances of winning, however the Back Game strategy relies on seperate techniques to do that. The Back Game plan is generally used when you are far behind your competitor. To compete in Backgammon with this plan, you have to control 2 or more points in table, and to hit a blot late in the game. This plan is more challenging than others to use in Backgammon seeing as it needs careful movement of your chips and how the checkers are moved is partially the result of the dice roll.
You must be logged in to post a comment.