In very general terms, there are three fundamental plans used. You need to be agile enough to hop between tactics quickly as the course of the match unfolds.
The Blockade
This comprises of creating a 6-thick wall of checkers, or at least as thick as you are able to achieve, to barricade in the competitor’s pieces that are located on your 1-point. This is considered to be the most acceptable tactic at the start of the match. You can build the wall anywhere between your 11-point and your two-point and then move it into your home board as the game advances.
The Blitz
This is comprised of closing your home board as quickly as possible while keeping your opponent on the bar. For example, if your challenger tosses an early 2 and moves one checker from your 1-point to your three-point and you then toss a five-five, you are able to play six/one six/one eight/three eight/three. Your competitor is then in big-time difficulty seeing that they have two pieces on the bar and you have locked half your inside board!
The Backgame
This plan is where you have 2 or more checkers in your opponent’s home board. (An anchor spot is a position occupied by at least two of your pieces.) It should be played when you are extremely behind as it much improves your chances. The best areas for anchors are near your opponent’s lower points and either on adjacent points or with one point in between. Timing is essential for a powerful backgame: besides, there’s no reason having 2 nice anchors and a solid wall in your own home board if you are then forced to break up this straight away, while your competitor is shifting their checkers home, owing to the fact that you don’t have any other extra pieces to move! In this situation, it’s more favorable to have checkers on the bar so that you are able to preserve your position up until your opposer provides you a chance to hit, so it will be a great idea to attempt and get your competitor to get them in this case!
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