As we dicussed in the last article, Backgammon is a game of talent and luck. The goal is to shift your chips carefully around the game board to your inner board while at the same time your opposition shifts their checkers toward their home board in the opposing direction. With opposing player chips heading in opposing directions there is bound to be conflict and the requirement for specific strategies at particular instances. Here are the last two Backgammon tactics to complete your game.
The Priming Game Plan
If the purpose of the blocking strategy is to hamper the opponents ability to shift her chips, the Priming Game strategy is to absolutely barricade any activity of the opposing player by constructing a prime – ideally 6 points in a row. The opponent’s pieces will either get hit, or result a battered position if he/she ever tries to escape the wall. The ambush of the prime can be built anywhere between point 2 and point 11 in your half of the board. Once you have successfully built the prime to prevent the activity of your opponent, your opponent does not even get a chance to toss the dice, that means you move your pieces and toss the dice yet again. You’ll win the game for sure.
The Back Game Plan
The objectives of the Back Game plan and the Blocking Game strategy are similar – to hurt your competitor’s positions hoping to improve your odds of succeeding, but the Back Game technique relies on alternate tactics to do that. The Back Game strategy is often utilized when you are far behind your competitor. To compete in Backgammon with this plan, you have to hold 2 or more points in table, and to hit a blot late in the game. This strategy is more difficult than others to play in Backgammon because it needs careful movement of your checkers and how the checkers are relocated is partly the result of the dice toss.
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