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The Essential Facts of Backgammon Game Plans – Part 2
April 19th, 2017 by Claudia

As we dicussed in the last article, Backgammon is a game of skill and luck. The aim is to move your checkers carefully around the board to your inner board while at the same time your opposition moves their checkers toward their inner board in the opposite direction. With competing player chips shifting in opposite directions there is going to be conflict and the requirement for particular strategies at specific instances. Here are the two final Backgammon plans to complete your game.

The Priming Game Plan

If the goal of the blocking tactic is to slow down the opponent to move his checkers, the Priming Game strategy is to absolutely block any movement of the opponent by constructing a prime – ideally 6 points in a row. The competitor’s chips will either get bumped, or end up in a bad position if she at all tries to leave the wall. The trap of the prime can be setup anyplace between point two and point eleven in your game board. As soon as you’ve successfully constructed the prime to stop the movement of the opponent, the competitor does not even get a chance to roll the dice, that means you shift your checkers and roll the dice again. You will be a winner for sure.

The Back Game Tactic

The aims of the Back Game plan and the Blocking Game tactic are similar – to harm your competitor’s positions hoping to improve your odds of winning, but the Back Game plan utilizes different tactics to achieve that. The Back Game plan is frequently employed when you’re far behind your competitor. To compete in Backgammon with this plan, you have to control two or more points in table, and to hit a blot (a single piece) late in the game. This plan is more difficult than others to employ in Backgammon because it requires careful movement of your pieces and how the checkers are relocated is partly the result of the dice toss.


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