As we dicussed in the previous article, Backgammon is a game of ability and pure luck. The goal is to move your pieces carefully around the board to your inside board and at the same time your opponent moves their checkers toward their inner board in the opposite direction. With competing player checkers heading in opposite directions there is going to be conflict and the requirement for particular techniques at specific times. Here are the two final Backgammon plans to complete your game.
The Priming Game Tactic
If the aim of the blocking plan is to hamper the opponents ability to shift their checkers, the Priming Game strategy is to completely stop any movement of the opposing player by creating a prime – ideally 6 points in a row. The competitor’s chips will either get hit, or result a battered position if he/she at all tries to leave the wall. The ambush of the prime can be setup anywhere between point two and point 11 in your half of the board. After you have successfully constructed the prime to stop the movement of your opponent, the opponent doesn’t even get to toss the dice, and you move your checkers and roll the dice yet again. You will be a winner for sure.
The Back Game Strategy
The objectives of the Back Game plan and the Blocking Game plan are similar – to hurt your opponent’s positions in hope to improve your odds of succeeding, however the Back Game plan uses alternate tactics to achieve that. The Back Game tactic is commonly utilized when you’re far behind your competitor. To participate in Backgammon with this plan, you need to control two or more points in table, and to hit a blot (a single piece) late in the game. This technique is more difficult than others to play in Backgammon because it requires careful movement of your checkers and how the chips are relocated is partly the outcome of the dice toss.
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