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Backgammon – 3 Main Schemes
Oct 6th, 2015 by Claudia
[ English ]

In extraordinarily general terms, there are 3 main game plans employed. You must be able to hop between techniques quickly as the course of the game unfolds.

The Blockade

This is composed of building a 6-thick wall of pieces, or at a minimum as thick as you might manage, to block in the competitor’s pieces that are located on your 1-point. This is considered to be the most suitable procedure at the begining of the match. You can create the wall anyplace between your eleven-point and your 2-point and then shuffle it into your home board as the match advances.

The Blitz

This involves closing your home board as quickly as possible while keeping your opposer on the bar. i.e., if your opponent tosses an early two and shifts one piece from your one-point to your 3-point and you then roll a five-five, you can play 6/1 6/1 8/3 eight/three. Your challenger is then in big-time dire straits considering that they have 2 pieces on the bar and you have locked half your inner board!

The Backgame

This tactic is where you have 2 or more checkers in your opponent’s home board. (An anchor is a position consisting of at a minimum 2 of your checkers.) It would be employed when you are extremely behind as this action much improves your circumstances. The strongest places for anchors are towards your opponent’s smaller points and either on adjoining points or with a single point separating them. Timing is important for a powerful backgame: at the end of the day, there’s no reason having 2 nice anchors and a solid wall in your own home board if you are then forced to break up this straight away, while your opponent is shifting their pieces home, considering that you do not have any other additional checkers to move! In this case, it’s more tolerable to have pieces on the bar so that you might maintain your position up till your competitor gives you an opportunity to hit, so it can be a good idea to attempt and get your opponent to hit them in this situation!

Backgammon – 3 Basic Schemes
Oct 5th, 2015 by Claudia
[ English ]

In extraordinarily simple terms, there are three fundamental techniques employed. You want to be agile enough to hop between techniques instantly as the course of the game unfolds.

The Blockade

This involves assembling a 6-deep wall of pieces, or at least as deep as you might achieve, to lock in the competitor’s pieces that are located on your 1-point. This is deemed to be the most adequate course of action at the start of the match. You can build the wall anywhere within your eleven-point and your two-point and then shuffle it into your home board as the match advances.

The Blitz

This consists of locking your home board as quick as possible while keeping your challenger on the bar. i.e., if your opposer rolls an early 2 and moves one checker from your 1-point to your three-point and you then roll a five-five, you can play 6/1 6/1 8/3 eight/three. Your challenger is now in big-time difficulty considering that they have two checkers on the bar and you have locked half your inside board!

The Backgame

This strategy is where you have two or higher anchors in your competitor’s inner board. (An anchor spot is a point filled by at least 2 of your pieces.) It should be used when you are significantly behind as it greatly improves your chances. The better places for anchor spots are towards your opponent’s lower points and also on adjoining points or with one point in between. Timing is important for an effectual backgame: after all, there is no point having 2 nice anchors and a complete wall in your own home board if you are then required to dismantle this straight away, while your opposer is getting their checkers home, seeing that you do not have any other extra checkers to shift! In this situation, it’s more tolerable to have pieces on the bar so that you might maintain your position until your opposer gives you a chance to hit, so it will be a good idea to attempt and get your opposer to hit them in this situation!

The Essential Basics of Backgammon Strategies – Part 1
Oct 4th, 2015 by Claudia
[ English ]

The objective of a Backgammon game is to move your chips around the game board and pull them off the game board quicker than your challenger who works just as hard to attempt the same buthowever they move in the opposing direction. Succeeding in a round of Backgammon requires both tactics and fortune. Just how far you will be able to shift your chips is left to the numbers from tossing the dice, and how you shift your chips are determined by your overall playing tactics. Players use different plans in the different parts of a game based on your positions and opponent’s.

The Running Game Plan

The aim of the Running Game plan is to bring all your checkers into your home board and bear them off as quickly as you can. This technique concentrates on the speed of moving your checkers with little or no time spent to hit or stop your competitor’s pieces. The best scenario to employ this plan is when you think you might be able to shift your own chips faster than your opposing player does: when 1) you have a fewer pieces on the game board; 2) all your pieces have past your competitor’s checkers; or 3) the opponent does not employ the hitting or blocking strategy.

The Blocking Game Plan

The primary goal of the blocking technique, by the name, is to stop the opponent’s pieces, temporarily, while not fretting about shifting your pieces quickly. After you have created the blockage for your competitor’s movement with a few pieces, you can shift your other chips quickly from the game board. The player will need to also have a clear strategy when to extract and shift the chips that you utilized for blocking. The game becomes intriguing when the competitor utilizes the same blocking strategy.

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