In very general terms, there are 3 fundamental plans employed. You need to be able to hop between strategies instantly as the course of the match unfolds.
The Blockade
This comprises of building a 6-thick wall of pieces, or at least as deep as you are able to manage, to block in your competitor’s checkers that are on your 1-point. This is considered to be the most adequate procedure at the start of the match. You can create the wall anyplace inbetween your eleven-point and your 2-point and then move it into your home board as the match progresses.
The Blitz
This consists of locking your home board as quickly as possible while keeping your challenger on the bar. For example, if your competitor rolls an early 2 and shifts one piece from your 1-point to your three-point and you then roll a five-five, you are able to play 6/1 6/1 eight/three 8/3. Your competitor is now in big-time difficulty considering that they have 2 checkers on the bar and you have closed half your home board!
The Backgame
This course of action is where you have 2 or more checkers in your competitor’s home board. (An anchor spot is a position filled by at least two of your checkers.) It needs to be played when you are significantly behind as it greatly improves your circumstances. The strongest places for anchor spots are towards your competitor’s smaller points and also on adjacent points or with one point in between. Timing is important for a powerful backgame: after all, there’s no point having 2 nice anchor spots and a solid wall in your own home board if you are then required to break down this straight away, while your opposer is shifting their checkers home, considering that you do not have other spare checkers to shift! In this case, it is more tolerable to have pieces on the bar so that you are able to preserve your position up until your opposer provides you an opportunity to hit, so it can be a good idea to try and get your opposer to get them in this case!
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