In astonishingly simple terms, there are 3 basic plans employed. You need to be agile enough to hop between tactics instantly as the course of the game unfolds.
The Blockade
This involves building a 6-deep wall of pieces, or at a minimum as thick as you can achieve, to lock in the opponent’s checkers that are located on your 1-point. This is judged to be the most suitable tactic at the start of the game. You can assemble the wall anyplace within your eleven-point and your two-point and then move it into your home board as the game advances.
The Blitz
This is comprised of closing your home board as fast as possible while keeping your opposer on the bar. For example, if your competitor rolls an early two and moves one piece from your 1-point to your 3-point and you then roll a five-five, you are able to play six/one 6/1 eight/three 8/3. Your competitor is then in serious dire straits since they have two checkers on the bar and you have locked half your home board!
The Backgame
This course of action is where you have two or more pieces in your opponent’s home board. (An anchor is a point consisting of at least two of your checkers.) It needs to be employed when you are decidedly behind as this plan greatly improves your circumstances. The strongest areas for anchors are near your competitor’s lower points and either on adjoining points or with one point in between. Timing is critical for a powerful backgame: at the end of the day, there is no reason having two nice anchors and a complete wall in your own home board if you are then forced to break down this straight away, while your competitor is shifting their pieces home, because you do not have any other additional pieces to shift! In this situation, it is more tolerable to have checkers on the bar so that you can preserve your position up till your opponent gives you a chance to hit, so it will be a wonderful idea to try and get your opposer to hit them in this case!
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